When it does so, the affected creature must succeed a DC 37 Will save or gain vulnerability to cold. It gains one of the following enhancements:Īny enhancement granted by this ability lasts for 1 minute, or until Orgesh spends another move action to maintain it.įreezing Nightmares (Su) Orgesh can use its nightmare spell-like ability on any creature that has been in contact with the black blood of the earth. Orgesh may control as many winterwights as its Charisma modifier (9)-if it creates any more, it chooses which one becomes free willed.įorm Shift (Ex) As a move action, Orgesh can transform its body to better suit its needs. It is immune to all gaze attacks, visual spells and abilities, but automatically fails Perception checks based on sight.Ĭreate Spawn (Su) A creature slain by Orgesh’s energy drain rises in 1d4 rounds as a winterwight under Orgesh’s control. It may tunnel through metal and stone with his burrow speed, treating it as difficult terrain and leaving a tunnel behind it.īlind (Ex) Orgesh is blind. These benefits are incorporated into Orgesh’s statistics above.Īdamantine Strikes (Ex) Orgesh’s natural weapons are treated as being made of adamantine for the purposes of overcoming damage reduction and hardness. Languages Abyssal, Aklo, Aquan, Draconic, Protean, Terran, Undercommon, telepathy 100 ft.Īberrant Prayer (Su) Orgesh is surrounded by the effects of a prayer spell in a 40 foot radius, only the benefits or penalties are doubled for creatures of the aberration type. Skills Acrobatics +45 (+53 when jumping), Climb +64, Escape Artist +45, Fly +15, Intimidate +45, Knowledge (dungeoneering) +45, Knowledge (arcana, engineering, geography, religion, planes) +42, Perception +47, Sense Motive +44, Spellcraft +45, Survival +47, Swim +64 bull rush and sunder)įeats Awesome Blow, Combat Reflexes, Critical Focus, Dodge, Empower SLA (polar ray), Greater Sunder, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite, claw), Improved Initiative, Improved Sunder, Improved Vital Strike, Power Attack, Quicken SLA (fire shield), Staggering Critical, Stunning Critical, Vital Strike M = Orgesh can use the mythic version of this spell-like ability Spell-like Abilities CL 28th, concentration +37Īt will-bestow curse (DC 22), deeper darkness, dimension door M, enervation M, greater dispel magic, harm (DC 25) M, nightmare (DC 24), wall of iron Mģ/day-finger of death (DC 26) M, quickened fire shield (cold only) M, empowered polar ray M, polymorph any object (DC 27), word of chaos (DC 26) Mġ/day-clashing rocks (DC 28), earthquake (DC 27) M, polar midnight (DC 28), power word kill M cone, 20d6 cold, 20d6 negative energy and energy drain, Ref DC 42, 1d4 rounds), create spawn, energy drain (1d4 negative levels, Fort DC 37), fast swallow, form shift, freezing nightmares, mythic (10/day, 1d12), swallow whole (AC 19, 66 hp, 4d8+20 bludgeoning, 6d6 cold and energy drain), trample (4d8+30, Ref DC 48) Special Attacks adamantine strikes, breath weapon (120 ft. Speed 50 ft., burrow 30 ft., climb 30 ft., swim 50 ft. Hp 666 (36d8+504) regeneration 25 (positive energy)ĭR 20/lawful and epic Immune ability damage, ability drain, aging, cold, curse effect, death effects, disease, energy drain, gaze attacks, mind-affecting effects, paralysis, petrification, visual spells and effects Resist acid 20, electricity 20 SR 39ĭefensive Abilities freedom of movement, immortality, insanity (Will DC 37), negative energy affinity, uncanny dodge Init +23 Senses blind, blindsense 240 ft., lifesense 120 ft., Perception +47Īura aberrant prayer (40 ft.), unspeakable (300 ft., DC 37)ĪC 45, touch 26, flat-footed 45 (-4 size, +9 Dex, +1 dodge, +10 insight, +19 natural) CE Gargantuan aberration (chaos, cold, earth, evil, Great Old One, water)
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